AI Insights · Timothy · July 2022
Top 5 Slime Games Performance in Saudi Arabia Q2 2022
In Q2 2022, the top 5 slime games in Saudi Arabia showed varied performance metrics on a unified platform. Data from Sensor Tower highlights trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 slime games in Saudi Arabia demonstrated diverse performance on a unified platform, with data sourced from Sensor Tower.
Goo: Slime simulator, ASMR from Exomind LTD saw a fluctuating trend in weekly revenue, peaking at $159 in the last week of June. The app's weekly downloads experienced a significant dip mid-quarter, bottoming out at zero in several weeks, before a slight recovery to 100 downloads in the final week. Weekly active users ranged from approximately 19.6K to 26.2K, with a noticeable drop in early June but ending the quarter at around 22.7K.
World of Slime Simulator Games by Solid Apps INC showed a steady yet low revenue stream, peaking at $52 in late April. Weekly downloads exhibited growth, particularly in April and early May, with a high of 344 downloads in the first week of May. Active users saw a slight increase, peaking at 1.4K in early May, before settling at 870 by the end of June.
Slime Games: ASMR Simulator by Shake It had a gradual increase in revenue, culminating at $71 in the last week of June. This app consistently maintained strong weekly downloads, ranging between 1.8K and 4.7K, with a peak in early April. Active users followed a similar pattern, peaking at nearly 15K in early April and ending the quarter at around 10.2K.
Virtual Slime from Cider Software LLC had modest revenue, peaking at $46 in early May. Weekly downloads were relatively stable, fluctuating between 100 and 319, with a slight increase to 216 in the last week of June. Active users showed a consistent range from 800 to 1.1K, ending the quarter at 923.
Fluid Simulation by Pavel Dobryakov observed minimal revenue, with a peak of $35 in the last week of June. Weekly downloads saw a slight increase mid-quarter, reaching a high of 415 in early April. Active users varied between 268 and 629, with a final count of 315 in the last week of June.
For more detailed insights and data, visit Sensor Tower.